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In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010–2020. In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in an easy, natural way using information and intelligence that is hidden in the network connecting these devices (''see Internet of Things''). As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users. The ambient intelligence paradigm builds upon pervasive computing, ubiquitous computing, profiling, context awareness, and human-centric computer interaction design and is characterized by systems and technologies that are (; ): * embedded: many networked devices are integrated into the environment * context aware: these devices can recognize you and your situational context * personalized: they can be tailored to your needs * adaptive: they can change in response to you * anticipatory: they can anticipate your desires without conscious mediation. Ambient intelligence is closely related to the long term vision of an intelligent service system in which technologies are able to automate a platform embedding the required devices for powering context aware, personalized, adaptive and anticipatory services. Where in other media environment the interface is clearly distinct, in an ubiquitous environment 'content' differs. Artur Lugmayr defined such a smart environment by describing it as ambient media. It is constituted of the communication of information in ubiquitous and pervasive environments. The concept of ambient media relates to ambient media form, ambient media content, and ambient media technology. Its principles have been established by Artur Lugmayr and are manifestation, morphing, intelligence, and experience.〔A. Lugmayr, "Ambient Media," Novatica, vol. 33, pp. 35-39, July–August 2007 http://www.ati.es/novatica/infonovatica_eng.html.〕 A typical context of ambient intelligence environment is a Home environment . == Overview == More and more people make decisions based on the effect their actions will have on their own inner, mental world. This experience-driven way of acting is a change from the past when people were primarily concerned about the use value of products and services, and is the basis for the experience economy. Ambient intelligence addresses this shift in existential view by emphasizing people and user experience. The interest in user experience also grew in importance in the late 1990s because of the overload of products and services in the information society that were difficult to understand and hard to use. A strong call emerged to design things from a user's point of view. Ambient intelligence is influenced by user-centered design where the user is placed in the center of the design activity and asked to give feedback through specific user evaluations and tests to improve the design or even co-create the design together with the designer (participatory design) or with other users (end-user development). In order for AmI to become a reality a number of key technologies are required: * Unobtrusive hardware (Miniaturization, Nanotechnology, smart devices, sensors etc.) * Seamless mobile/fixed communication and computing infrastructure (interoperability, wired and wireless networks, service-oriented architecture, semantic web etc.) * Dynamic and massively distributed device networks, which are easy to control and program (e.g. service discovery, auto-configuration, end-user programmable devices and systems etc.) * Human-centric computer interfaces (intelligent agents, multimodal interaction, context awareness etc.) * Dependable and secure systems and devices (self-testing and self repairing software, privacy ensuring technology etc.) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Ambient intelligence」の詳細全文を読む スポンサード リンク
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